Who Else Wants To Turn Fun And Online Games Into A Serious Home-Based Business In 2008?

Have you ever looked at the ever-growing proliferation of on line games sites, like Pogo, King.Com, MiniClip, and many others, and wondered to yourself whether there may be a massive opportunity somewhere here to carve out a business for yourself?

Let’s face it, according to a report commissioned by Neilsen/Netratings, a massive US-based PR company, the market is already running in excess of $164 per second world-wide, and is projected to grow to in excess of $412 per second within the next decade. At $412 per second that is 60 times 60 times 24 times 365 times $412, or $12,992,832,000 per annum…

That is a projected annual turnover of over $12 BILLION!

You don’t need a lot of that to be very, very seriously rich, now would you?

So let’s look at what you would need, in order to grab a serious chunk of these billions, because where this amount of money is involved, people will go to extraordinary lengths to lay their hands on this amount of loot!

In order to set up a serious contender to the existing market leaders, who by no means are going to just sit back and make it easy for you, you are going to need absolutely millions just to get a look-in…

OK, so you are on a very tight budget, and your maximum spend is probably limited to under $1,000 spare cash right now, so you’ll say goodbye now!

But wait – let’s just continue our analysis of what it would take to take on the big, established players at their own ‘game’ (no pun intended…)

Let’s have a look at what would be involved just to to:-

1. Design, develop and test your games. Even by utilising low labour costs of expanding economies such as China or India ( home of the best and moist successful games designers in the world), can you imagine how long just one mind-boggling on line game of skill would take to design, and then test, let alone a whole suite of attractive games…

2. Once these games have been developed and tested, construct a hardware server system capable of handling an unspecified number of on line skill games at anytime of the day or night, anywhere in the world, on a whole range of browser platforms, including Internet Explorer, Mac, and so forth…

3. Setting up a support organisation world-wide to make sure everybody had access to the games, and every Associate got paid on time.

Probably millions would be a good estimate to create such a formidable and viable attempt at carving a sizeable niche out of what is obviously already a massive market, and one that is set to grow like fury.

But seriously, not many people have that kind of money to invest in carving out a competitive product in this market, so if you are still with us, then the obvious answer is to become an Associate of an established company, or even better, look for the newest one on the block. You can bet (quite literally) your bottom dollar that the latest one to enter the market will have far more facilities to help you build your home business – it’s the only way they could possibly break into the market.

A word of warning though…

You can see the massive amounts of investment needed to create the structure behind such an on line skill gaming product, so don’t think you can enter this marketplace as an Associate, without at least investing some of your time and money into your venture.

As an Associate of the right on line games product, there are really lucrative and superb home business opportunities to be had – so start today – and make sure you select the right one…then drop me a line from your yacht in the Bahamas next year…

US Lacrosse Vets Give Back to the Game – Help German Team at World Games

The U.S. lacrosse community is a close knit group. Just about everyone who has played or coached the game welcomes opportunities to stay involved with the sport by helping improve the level of competition and by encouraging young players to excel.

At this year’s World Lacrosse Championships in Great Britain, the German men’s team benefited significantly from several U.S. lacrosse veterans who have ancestral ties to that country. Their involvement helped the team achieve an exciting fifth place finish. They also spurred growth for the game throughout Europe and Asia, and helped instill lacrosse camaraderie among a new generation of players.

Team Germany was coached by Jack Kaley, who spent a considerable part of his life playing or coaching the game in New York. He played the game at Hofstra University from 1957 to 1960, and then coached at Long Island’s East Meadow High School for 18 years. Kaley spent 17 years, until 2009, at New York Institute of Technology, where he delivered four national championships and the best winning percentage among all Division I and II schools.

“At this stage of my life, I am the Von Steuben of America who is going to Germany,” said Kaley, referring to Baron Von Steuben, the military officer from the area of German rule known as Prussia who arrived in America to help win the Revolutionary War. “Instead of coming here to fight a war for independence, I went there to help train lacrosse players and raise the bar in international competition.”

Lacrosse in Germany still is in its infancy. This year’s team consisted of players aged 19 to 34. They competed against some of the best players in the world as part of the ever-expanding tournament that fielded 30 teams.

“Lacrosse is not only the fastest growing game in America,” said Kaley, “it is the fastest growing game in the world. This year, Hong Kong, Korea and Japan were new to the tournament.”

Long Island Supports German Lacrosse

All the support for the German team this year had ties to Hofstra. The assistant coach, Richie Donovan, was an assistant coach at Hofstra (1986-1995) and the only member of the group without German roots. Chris Bergersen played with Hofstra (1993-1996).

The key financial supporter was James Metzger, who earned All-America honors at Long Island’s Half Hollow Hills East High School, where he won the 1977 Ray Enners Award for Outstanding Lacrosse Player in Suffolk County.

Metzger went on to play at Hofstra during the 1979 and 1980 seasons. He was named to the 1980 Division I All-American lacrosse team following his sophomore year. During that season, Metzger established a school sophomore record of 4.9 points-per-game that still stands. That record also ranked as the second highest points-per-game average in Hofstra lacrosse history at the time, and it currently ranks as fourth best all time at Hofstra.

As the coaches volunteered their time, Metzger’s financial assistance eased budget worries. Metzger, along with the others, is all about giving back to the game. As a successful business owner of the independent insurance brokerage Whitmore Group in New York, James Metzger ‘s financial gifts recently completed the renovation of the Hofstra men’s lacrosse locker room and established a new lacrosse office suite for the program. He also funded a permanent exhibit that celebrates the history of Hofstra’s men’s and women’s lacrosse programs along with the school’s football program.

With a history of supporting the game he enjoyed in school, Metzger couldn’t deny Kaley’s request for assistance for the German team. Kaley told Metzger that his name already was popular throughout Germany and that it appeared in every town (“Metzger” means “butcher”). Upon hearing this, Metzger felt it was destined for him to help grow the game in the country where he could trace his paternal origins.

“Anyone who is involved in lacrosse as a youth or young adult is told that when they are finished playing the game they need to find a way to give back to the game,” said Kaley. “Some of us can do this with our time as coaches. Others may not have the time as they have found success as business owners, doctors, or in other professions. But they still can help the game grow through their generosity.”

Germans Successful on the Field

At the World Lacrosse Championships, the German team accepted the offer to move up in the seeding to play in the highly competitive top division. The opportunity arose when a more experienced team, the Iroquois Native American team from the U.S., encountered passport issues and never arrived in the U.K. The Germans grasped the offer to play against some of the world’s best teams – Canada, U.S., Japan, England and Australia – and they did very well. They finished in fifth place.

“This was an opportunity of a lifetime for the German players,” said Kaley. “Now, the German lacrosse family has experience competing at the highest level and they have started their preparation for the next tournament in 2014. Now that they have the experience, they will work hard to develop and train to become more physically and mentally prepared for future competition.

A big part of the German team’s current and future success is attributed to those who joined Kaley this year.

“Metzger, Bergersen and Donovan all gave back to the sport’s young players,” said Kaley, “and these young players, when they are successful in their chosen fields, will remember their contributions and will want to continue the tradition by helping the next generation of lacrosse players.”

Wholesale Video Games Business – Industry News

Looking for a profitable wholesale video games eBay business experience? There are literally thousands of re-sellers in the search of wholesale games for immediate 10-20% profit for re-sell at auction sites. A modest profit could be 10-20% at auction sites depending who is your buying source.

Now, there is a massive confusion of the realities of re-selling for consistent profits and providing a dropshipping service to your clients.

Can you really profit from video games dropshipping on the Internet? The reality is why would you want to dropship a $20-$40 game or accessories when there would be shipping and low processing fees by the dropshipping source? It does not make sense, it is not viable for investing in it and it is definitely not worth your time. What kind of profits can you expect out of the sell of ps3 consoles when buying them in bulk from a distributor?

There are still many countries that cant receive such consoles yet because of trading agreements between countries, Sony has not established distribution agreements in such countries. Adding it in better terms – many buyers are no longer interested in the shopping mall reservation race.

What kind of profit to expect? Compare your suppliers price to the Amazon store offering and you should be able to reason if it is viable to sell PlayStation 3 at any auction. Even if the PS3 is currently selling at record lows at $400, it is still sellable and profitable on eBay. Proof can easily be found for less than a 5 minute auction ending final price. I mean, there is just a wide range of people that cant buy the PS3 yet, easily.

You should be able to spot 80gb PS3 selling at $494.00 and even more with shipping and handling being in the high $60.00 range, when shipping could easily be free with UPS. There is surely a reason for that, right? Moving on.

Reality for many of us, you can make money out of the sell of video games, big period. In fact, you can make a decent living out of the sell of wholesale merchandise, it will all come to the vital point of your market positioning as there are currently too many options from point of sell. A good one to think about, what kind of experts am I getting my questions answered and what actions am I taking to fulfill customers demands?

Another one, what type of an industry are we looking at in the wholesale video games and general games industry? Well, according to the NPD group 2007 sales reached $18.85 billion in sales last year. That is yet another record year for such an ever growing industry.

That is a 28% increase in sales from 2006! Software consoles sold 153.9 million alone that adds to a handsome $6.6 billion in sales. While it is an option to enjoy selling tangible items on eBay, with an Internet mall or just out of the sell of your local flea market, the video games industry should keep growing every single year in records.

All the industry sales record where later on released by the Entertainment Software Association, the ESA. Research is available all over the net with such name. The facts are all over. Another two important points I want to remember.

What kind of traffic are you getting to your auction sites and online store? Are they targeted customer with specific wants or are you getting just getting compulsive buyers looking for price savings? eBay is just one of the great places to drive targeted potential buyers of your games.

There are many more. You should keep doing your diligence on the wholesale video games business before starting any kind of investment. Trust no one and if you do want to trust, get enough facts about him or her!

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